Reachability-Time Games on Timed Automata
نویسندگان
چکیده
In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly non-Zeno timed automata using a value iteration algorithm. This paper complements their work by providing a strategy improvement algorithm for the problem. It also generalizes their decidability result because the proposed strategy improvement algorithm solves reachability-time games on all timed automata. The exact computational complexity of solving reachability-time games is also established: the problem is EXPTIME-complete for timed automata with at least two clocks.
منابع مشابه
Improved Undecidability Results for Reachability Games on Recursive Timed Automata
We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill timed automata with recursive procedure invocation mechanism similar to recursive state machines. It is known that deciding the winner in reachability games on RTA is undecidable for automata with two or more clocks, while the problem is decidable for automata with only one clock. Ouaknine and Worrell recent...
متن کاملRobust Weighted Timed Automata and Games
Weighted timed automata extend timed automata with cost variables that can be used to model the evolution of various quantities. Although cost-optimal reachability is decidable (in polynomial space) on this model, it becomes undecidable on weighted timed games. This paper studies cost-optimal reachability problems on weighted timed automata and games under robust semantics. More precisely, we c...
متن کاملOn the optimal reachability problem in weighted timed automata and games
In these notes, we survey works made on the models of weighted timed automata and games, and more specifically on the optimal reachability problem.
متن کاملReal-time control with parametric timed reachability games
Timed game automata are used for solving control problems on real-time systems. A timed reachability game consists in finding a strategy for the controller for the system, modeled as a timed automaton. Such a controller says when and which of some "controllable" actions should be taken in order to reach "goal" states. We deal with a parametric version of timed game automata. We define parametri...
متن کاملQuantitative Games on Probabilistic Timed Automata
Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the controller, while the other describes the (adversarial) environment, and controller synthesis corresponds to computing the optimal strategies of the controller for a given criterion. Asarin and Maler initiated the study of quantita...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2007